Games

My programming experience started in secondary school, making games in GameMaker and drawing in 3D in SketchUp. It never quite went away. Below are a coin dozer that paid out in cryptocurrency, a puzzle app that is in the stores and a campsite simulator I am building now.

2016-2018

dozer.coin

Engine: Three.js and Oimo

A coin dozer, the arcade machine where a pusher shoves coins over the edge, running fully in 3D in the browser. Three.js for the rendering, Oimo for the physics, Socket.io so everyone saw the same pile. It started with plain coins and later paid out in Gulden, Bitcoin Cash and NEO GAS, with my own node behind it. The site is offline.

2026

Puzzle Moment

ReleasedEngine: React Native

Puzzle Moment is made for e-ink screens such as the Boox: high contrast, large touch targets, no animations. Forty-five puzzle and game types, from sudoku and nonogram to crazy eights and mahjong. A fresh set every day, playable offline, without an account.

2024

Campsite (working title)

In developmentEngine: Godot 4

Right now I am building a campsite simulator in Godot 4. A year runs in three phases: planning, season, settling up. Building costs game time, so a washblock takes about eight days and a swimming pool a month. It is aimed at desktop. The name follows later. I have been working on it for a long time, first in WebGL/Three.js, then restarted in Unity (2019), and then switched to Godot due to Unity's license changes, the first ideas for this game date back a decade ago.